Here is the image file that I generated using the ray tracer that I have written in C#.
The ray tracer handles difuse colour of objects, lighting colours and uses the Blinn Phong method of calculating specular shading. It super-samples each pixel 16 times in order to produce a very graduated anti-alias effect.
Unfortunately at the moment the only objects that are supported in the scene are spheres. When I get some time I will add code for planes.
If my C++ skills improve I may try a C++ version to compare performance. If I manage it I'll let you know how I get on.
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